A bluffing card game for 2 to 6 outlaws

Win the West

Lie, manipulate, and bribe your way to victory. Only one outlaw survives.

Deal me in

Free · plays in the browser · no account needed

You hold three secret roles. On your turn, claim any role and take its action — whether you hold it or not. Think someone's lying? Call a Showdown. Whoever's wrong about the bluff loses a card. Lose all three and you're run out of town.

The six roles

How a turn plays

  1. 1

    Claim

    Name a role and take its action. Nobody checks your cards — unless they dare.

  2. 2

    Showdown

    Any rival can call your bluff, even on someone else's behalf. Cards flip. Somebody bleeds.

  3. 3

    Posse

    Reveal a matching pair for a combo nobody can call a bluff on.

  4. 4

    Ambush

    Seven coins buys a hit on any rival. Hoard ten and you're forced to pull the trigger.

See it played

The whole game in 80 seconds.
The full rules, from claims to Posses.

Easy to round up a posse

Draw.

Start a game